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Pro OGRE 3D Programming
Details
This is a detailed guide to the cross-platform Object-Oriented Graphics Rendering Engine (OGRE) 3D engine. The authors begin with obtaining the source code, move on to using the rendering library, and conclude with the polishing of the final application.
Pro OGRE 3D Programming is the first detailed guide to utilizing the Object-Oriented Graphics Rendering Engine (OGRE) 3D engine. OGRE runs on all platforms and provides an object oriented interface to render 3D scenes, independent of the implementation such as Direct3D or OpenGL. While it's most commonly used in game creation, it can be utilized to create a variety of 3D based applications, including architectural visualization and simulations. Pro OGRE 3D Programming is for all programmers who are interested in 3d rendering. The authors begin with obtaining the source code, then move on to using the rendering library, and conclude with the polishing of the final application. A beginning-level knowledge of game design practices, intermediate-level knowledge of the C++ language, and a familiarity with open-source project-management tools such as CVS and Subversion are all recommended.
The only book devoted to OGRE 3d and its rendering library Includes a ready-to-use "Utility Toolkit" class library useful for jumpstarting Ogre-based programs Includes a discussion of Ogre's capability from the perspective of the content creator
Autorentext
Gregory Junker has more than a decade of large-scale software engineering experience. He has been working with 3D and game programming for five years. He is lead designer and engineer on an ambitious combat simulator game targeting next-generation technology.
Klappentext
Pro OGRE 3D Programming is your detailed guide to utilizing the OGRE 3D engine, one of the best-in-breed 3D rendering libraries available. You'll learn what OGRE is, and more importantly, what it is not. OGRE gives you an object-oriented interface to render 3D scenes independent of the implementation, such as Direct3D or OpenGL. OGRE is available on Windows, Mac OS X, and Linux. It can be utilized to create a variety of 3D-based applications and is commonly used in game creation. This book covers OGRE from obtaining the source to polishing the final product. If you are an aspiring game programmer with beginner/intermediate-level knowledge of game design practices and intermediate-level knowledge of the C++ language, this is the book for you. Familiarity with open source project management tools such as CVS and Subversion will also help you to digest the material. Included with the book is a ready-to-use Utility Toolkit class library useful for jumpstarting OGRE-based programs. You'll also find discussion of OGRE's capabilities from the perspective of a content creator, not just a programmer. The content of this book was reviewed prior to publication by Steve Streeting, founder and lead developer of the OGRE 3D project.
Inhalt
What is This "Ogre?" What is it for?.- Capturing the Beast.- Ogre Design Overview.- Ogre Toolset.- Ogre First Steps.- Material Scripting.- Resource Management.- Advanced Techniques.- 2D in Ogre.- The Ogre Add-Ons.- OgreUT Toolkit.
Weitere Informationen
- Allgemeine Informationen
- GTIN 09781484220313
- Herausgeber Apress
- Anzahl Seiten 312
- Lesemotiv Verstehen
- Genre Software
- Auflage First Edition
- Sprache Englisch
- Gewicht 590g
- Autor Gregory Junker
- Größe H254mm x B178mm x T17mm
- Jahr 2016
- EAN 9781484220313
- Format Kartonierter Einband
- ISBN 1484220315
- Veröffentlichung 14.10.2016
- Titel Pro OGRE 3D Programming