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Production Rendering
Details
Written by experienced graphics software developers, this book discusses the techniques they have used to implement feature film quality rendering engines. Each chapter covers a separate part of the problem, and is written by an expert on that subject. Between them, the authors have developed numerous rendering solutions, and this book shares that expertise. While each chapter stands alone, together they show how all the different techniques used in rendering can be brought together in a single practical system. Whether a user of a system, wishing to exploit it fully, an inexperienced software developer wishing to understand the rendering framework, or a more experienced developer wishing to learn about a specific technique - all will find this book invaluable.
A practical discussion of how computer graphics are rendered Brings together all the skills needed to develop a rendering system, not usually found in one volume Each chapter covers a separate element of rendering, and is written by an expert in that area Provides a complete framework, showing how different topics fit together Covers topics such as shading engines, and compilers (which are rarely discussed in a graphics context, and hence can be major obstacles to developers who are typically graphics specialists) Includes supplementary material: sn.pub/extras
Inhalt
A System Overview.- A Rendering Architecture.- Geometry.- Shading.- Compiling.- Ray Tracing.- Global Illumination.- Image Construction.- Rendering Gems.
Weitere Informationen
- Allgemeine Informationen
- GTIN 09781849969291
- Auflage Softcover reprint of hardcover 1st edition 2005
- Editor Ian Stephenson
- Sprache Englisch
- Genre Anwendungs-Software
- Größe H235mm x B155mm x T18mm
- Jahr 2010
- EAN 9781849969291
- Format Kartonierter Einband
- ISBN 1849969299
- Veröffentlichung 13.10.2010
- Titel Production Rendering
- Untertitel Design and Implementation
- Gewicht 487g
- Herausgeber Springer London
- Anzahl Seiten 320
- Lesemotiv Verstehen