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Program Arcade Games
Details
A first to market book on arcade aspect of game development using Python, although there is a self-published book that is arguably another.
Python is a highly relevant and SEO meme for revenue purposes in ebook subscription databases like Safari, Books24x7 and SpringerLink.
Python and its various APIs were also highly relevant in MIS, StackOverFlow and is a top programming language on the Tiobe language index.
The author was in the gaming industry for 15 years before deciding to teach full time at Simpson College.
A unique book on building arcade style games with Python Covers both Python and its most popular game engine, PyGame The author was in the gaming industry for 15 years before deciding to teach full time at Simpson College
Autorentext
Dr. Paul Vincent Craven graduated with a bachelors degree from Simpson College, a masters from the Missouri University of Science and Technology, and a doctorate from the University of Idaho. He worked in the industry for fifteen years before deciding to teach full time at Simpson College in Indianola, Iowa.Klappentext
This fine book shows you how to build fun, cool arcade games using the Python programming language and the PyGame framework, a Python-based game application development engine. Use Python and Pygame to learn and build arcade games!
What You'll LearnHow to create quiz games
How to start using graphics
How to create and animate graphics
How to integrate and use game controllers
How to add sound and bitmapped graphics
How to build grid-based games
Inhalt
- Before Getting Started.- 1. Create a Custom Calculator.- 2. What is a Computer Language?.- 3. Quiz Games and If Statements.- 4. Guessing Games with Random Numbers and Loops.- 5. Introduction to Graphics.- 6. Back to Looping.- 7. Introduction to Lists.- 8. Introduction to Animation.- 9. Functions.- 10. Controllers and Graphics.- 11. Bitmapped Graphics and Sound.- 12. Introduction to Classes.- 13. Introduction to Sprites.- 14. Libraries and Modules.- 15. Searching.- 16. Array-Backed Grids.- 17. Sorting.- 18. Exceptions.- 19. Recursion.- 20. Formatting.- 21. Labs.-Appendix A. Example Code and Programs.- 23. Appendix B: Sample Tests.- 24. Appendix C: Worksheets.- 25. Appendix D: Version Control.- 26. Appendix E: Wait, What Else CanWe Do?.
Weitere Informationen
- Allgemeine Informationen
- GTIN 09781484217894
- Anzahl Seiten 392
- Lesemotiv Verstehen
- Genre Programming Languages
- Auflage 15004 A. 4th edition
- Herausgeber Apress
- Gewicht 779g
- Untertitel With Python and Pygame
- Größe H254mm x B178mm x T22mm
- Jahr 2015
- EAN 9781484217894
- Format Kartonierter Einband
- ISBN 978-1-4842-1789-4
- Veröffentlichung 28.12.2015
- Titel Program Arcade Games
- Autor Paul Craven
- Sprache Englisch