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Rapid Game Development Using Cocos2d-JS
Details
Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework.
You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You'll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, you'll discover the features of Chipmunk (the built-in physics engine) with full examples.What You'll Learn
- Get a simple head start in Cocos2d-JS
- Gain an architectural overview of the different blocks of the framework
- Master sprites, spritesheets, and frame animation
- Work with the event system in Cocos2d-JS
- Discover the animation APIs in Cocos2d-JS
Leverage the built-in physics engine
Who This Book Is For
Beginners looking to develop cross-platform mobile/web games with cocos2d-js, developers with intermediate skills on cocos2d-js looking for the reference.
Covers the essential topics for typical game development. Topics are grouped in chapters in such a way that it is suitable for both beginners and intermediates. Examples are framed to match real time scenarios. Covers most complex features not available in other books.
Autorentext
Hemanth Kumar and Abdul Rahman are a team of two Full stack JavaScript experts, researchers and mobile game developers with a wide range of experience in web and game development. They have published several mobile games, and are well versed in cocos2d-x, unity3D and building artificial intelligence for games. They are also experts in doing scaleable architecture for high traffic websites. Their main passion is video game development.Inhalt
Chapter 1: Getting Started.- Chapter 2: Architecture Overview .- Chapter 3: Deeper Look into Sprites.- Chapter 4: Handling Inputs and Events.- Chapter 5: Adding GUI.- Chapter 6: Fun with Animation.- Chapter 7: Adding Physics to your game.- Chapter 8: Miscellaneous features.-
Weitere Informationen
- Allgemeine Informationen
- GTIN 09781484225523
- Genre Information Technology
- Auflage 1st ed.
- Lesemotiv Verstehen
- Anzahl Seiten 126
- Größe H235mm x B155mm x T12mm
- Jahr 2016
- EAN 9781484225523
- Format Kartonierter Einband
- ISBN 978-1-4842-2552-3
- Veröffentlichung 19.12.2016
- Titel Rapid Game Development Using Cocos2d-JS
- Autor Hemanth Kumar , Abdul Rahman
- Untertitel An end-to-end guide to 2D game development using JavaScript
- Gewicht 2292g
- Herausgeber APRESS L.P.
- Sprache Englisch