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Real-Time Computer Graphics
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Geliefert zwischen Do., 27.11.2025 und Fr., 28.11.2025
Details
High Quality Content by WIKIPEDIA articles! Real-time computer graphics is the subfield of computer graphics focused on producing and analyzing images in real time. The term is most often used in reference to interactive 3D computer graphics, typically using a GPU, with video games the most noticeable users. The term can also refer to anything from rendering an application's GUI to real-time image processing and image analysis. Although computers have been known from the beginning (e.g. Bressenham's line drawing algorithm) to be capable of generating 2D images in real-time involving simple lines, images and polygons - 3D computer graphics has always been a daunting task for traditional Von Neumann architecture-based systems to keep up with the speed necessary for generating fast, good quality 3D computer images onto a display screen. The rest of this article concentrates on this widely-accepted aspect of real-time graphics rather than expanding on the principles of real-time 2D computer graphics.
Weitere Informationen
- Allgemeine Informationen
- GTIN 09786131104305
- Editor Lambert M. Surhone, Miriam T. Timpledon, Susan F. Marseken
- EAN 9786131104305
- Format Fachbuch
- Titel Real-Time Computer Graphics
- Herausgeber Betascript Publishing
- Anzahl Seiten 120
- Genre Informatik
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