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Real-Time Visual Effects for Game Programming
Details
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.
First instructional guide to visual effects in game programming Equips readers to handle complex visual effects technique by providing many practical complex examples Covers many different applications for high-end gaming platforms such as smartphone and MS Kinect Caters to scientists, engineers and practitioners involved in the field of game programming Written by top researchers in the field Includes supplementary material: sn.pub/extras
Inhalt
Basic Concepts of Visual Effects.- Water and Bubbles.- Smoke.- Fire and Ice.- Fluid Interaction.- Real-Time Visual Effects Programming.
Weitere Informationen
- Allgemeine Informationen
- GTIN 09789811013485
- Genre Technology Encyclopedias
- Auflage Softcover reprint of the original 1st edition 2015
- Lesemotiv Verstehen
- Anzahl Seiten 240
- Herausgeber Springer Nature Singapore
- Größe H235mm x B155mm x T14mm
- Jahr 2016
- EAN 9789811013485
- Format Kartonierter Einband
- ISBN 9811013489
- Veröffentlichung 23.10.2016
- Titel Real-Time Visual Effects for Game Programming
- Autor Chang-Hun Kim , Shin-Jin Kang , Soo-Kyun Kim , Sun-Jeong Kim
- Untertitel Gaming Media and Social Effects
- Gewicht 371g
- Sprache Englisch