Rediscovering Heritage Through Technology

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With the proliferation of technology, science became a medium used to create and interpret heritage in a way that redefines human achievements. The recent advances in technology are providing us with a variety of tools aimed at exploring, experiencing and interacting with heritage in a completely new way, which was unimaginable up until a few decades ago. Suddenly, heritage has become accessible and exciting to those who might not have previously considered it interesting. This book presents a selection of approaches in various topics such as artificial intelligence, gamification, and virtual and augmented reality, and uses practical examples to show how they can be deployed in real-world scenarios. As such, it inspires a wide variety of stakeholders and helps them experience our common heritage through a new lens.


Explores a variety of ways in which computers are enabling us to use this new paradigm shift in experiencing art Presents topics ranging from virtual reality to holographic displays, and outlines how they are redefining the artistic experience Describes a selection of machine learning techniques to show that we can explore art in ways that are not possible just with our human capabilities Examines the way artists are using technology to push the current boundaries and the state of the art

Inhalt
An Overview of Handwritten Character Recognition Systems for Historical Documents.- Supporting Autonomous Navigation of Visually Impaired People to Experience Cultural Heritage.- A Robotic Humanoid for Information Exploration on Cultural Heritage Domain.- Using Technology and Gamication as a Means of Enhancing Users' Experience at Cultural Heritage Sites.- Win the City Game.- Reversing Heritage Destruction through Digital Technology: The Rekrei Project.- Game-based learning research at the Danube University Krems' Center for Applied Game Studies.- A case study into the User Experience of an application of Virtual Reality at the SaintPaul's Catacombs, Malta.- Techniques of Filming and Audio Recording in 360-Degree Ambiences.- The Eectiveness of an Augmented Reality Guiding System in an Artum Museum.- Augmented Reality in Cultural Heritage: designing for mobile AR user experiences.

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09783030361068
    • Auflage 1st edition 2020
    • Editor Alexiei Dingli, Dylan Seychell
    • Sprache Englisch
    • Genre Allgemeines & Lexika
    • Lesemotiv Verstehen
    • Größe H241mm x B160mm x T21mm
    • Jahr 2020
    • EAN 9783030361068
    • Format Fester Einband
    • ISBN 3030361063
    • Veröffentlichung 14.04.2020
    • Titel Rediscovering Heritage Through Technology
    • Untertitel A Collection of Innovative Research Case Studies That Are Reworking The Way We Experience Heritage
    • Gewicht 571g
    • Herausgeber Springer International Publishing
    • Anzahl Seiten 268

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