Reinforcement Learning From Scratch

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Details

In ancient games such as chess or go, the most brilliant players can improve by studying the strategies produced by a machine. Robotic systems practice their own movements. In arcade games, agents capable of learning reach superhuman levels within a few hours. How do these spectacular reinforcement learning algorithms work?

With easy-to-understand explanations and clear examples in Java and Greenfoot, you can acquire the principles of reinforcement learning and apply them in your own intelligent agents. Greenfoot (M.Kölling, King's College London) and the hamster model (D. Bohles, University of Oldenburg) are simple but also powerful didactic tools that were developed to convey basic programming concepts. The result is an accessible introduction into machine learning that concentrates on reinforcement learning. Taking the reader through the steps of developing intelligent agents, from the very basics to advanced aspects, touching on a variety of machine learning algorithms along the way, one is allowed to play along, experiment, and add their own ideas and experiments.

An introduction to reinforcement learning that is hands-on and accessible using Java and Greenfoot Enables implementation of RL algorithms using easy-to-understand examples and implementations Suitable for programmers, computer scientists/engineers, as well as students in machine learning and intelligent agents

Autorentext

After studying computer science and philosophy with a focus on artificial intelligence and machine learning at the Humboldt University Berlin and for a few years as a project engineer, Uwe Lorenz currently works as a high school teacher for computer science and mathematics and at the Free University of Berlin in the Computing Education Research Group, - since his first contact with computers at the end of the 1980s he couldn't let go of the topic of artificial intelligence.


Inhalt

1 Reinforcement learning as subfield of machine learning.- 2 Basic concepts of reinforcement learning.- 3 Optimal decision-making in a known environment.- 4 decision making and learning in an unknown environment.- 5 Artificial Neural Networks as estimators for state values and the action selection.- 6 Guiding ideas in Artificial Intelligence over time.

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09783031090325
    • Genre Information Technology
    • Lesemotiv Verstehen
    • Anzahl Seiten 200
    • Größe H235mm x B155mm x T12mm
    • Jahr 2023
    • EAN 9783031090325
    • Format Kartonierter Einband
    • ISBN 3031090322
    • Veröffentlichung 28.10.2023
    • Titel Reinforcement Learning From Scratch
    • Autor Uwe Lorenz
    • Untertitel Understanding Current Approaches - with Examples in Java and Greenfoot
    • Gewicht 312g
    • Herausgeber Springer
    • Sprache Englisch

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