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Scientific Hangman: Framework to Gamify Scientific Evidence for Public
Details
Governmental and private funding for research in many fields has resulted in a significant body of scientific evidence. Scientific evidence is made available in the form of thousands of peer-reviewed articles in online digital libraries. This evidence is principally used by researchers, students and on occasions for eventual societal impact such as commercial exploitation and popular science communication. How can we engage the general public in understanding scientific evidence while assuring the provenance from a reliable source? Based on the principles of gamification this book addresses the question using a web and mobile framework called Scientific Hangman. Scientific Hangman creates a direct link between scientists and the general public. It contains a web administration tool for scientists to create puzzles and a mobile game based on the traditional game of hangman for general public, adolescents for example, to solve the puzzles in a fun manner. The puzzles in this game are created by researchers through the web administration tool based on their research and an active link to the publication is mandatorily made part of the clue for player's reference.
Autorentext
Waqas, post graduate in CS, has more than 5 years of experience in mobile apps and game development. His research interests lies in the domain of user experience and science education. He now lives and works in Oslo, striving for the next big thing.
Weitere Informationen
- Allgemeine Informationen
- GTIN 09783659889721
- Genre Information Technology
- Anzahl Seiten 128
- Größe H220mm x B150mm x T8mm
- Jahr 2016
- EAN 9783659889721
- Format Kartonierter Einband (Kt)
- ISBN 3659889725
- Veröffentlichung 17.05.2016
- Titel Scientific Hangman: Framework to Gamify Scientific Evidence for Public
- Autor Waqas Moazzam
- Gewicht 209g
- Herausgeber LAP LAMBERT Academic Publishing
- Sprache Englisch