Screenwriting for Virtual Reality

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Details

This book is focused on screenwriting and development for virtual reality (VR). It explores a diverse range of creative approaches to the writing and screen development of VR stories and immersive audience experiences. Contributions from scholars and practitioners combine conceptual and practically orientated approaches for creating fictional and documentary media VR stories. The book evaluates, challenges and adapts existing screenwriting models and practices for immersive storytelling and grapples with the future of storytelling in the era of sophisticated computer visualization, AI and the online social metaverse. The book proposes new VR storytelling models, identifies altered relationships between creators, screen works and their audiences and demonstrates how interdisciplinary practices will be core to the future of screen storytelling.



Presents conceptual and practically orientated approaches for creating fictional and documentary media VR stories Evaluates existing screenwriting models and practices for immersive storytelling Grapples with the future of storytelling in the era of sophisticated computer visualization

Autorentext

Kath Dooley is a practitioner/academic based at the University of South Australia. Her work as writer/director has screened at the Busan International Short Film Festival and FIVARS, Toronto. She is author of Cinematic Virtual Reality: A Critical Study of 21st Century Approaches and Practices (Palgrave Macmillan, 2021). Her research interests include screen production methodology for traditional and immersive media, screenwriting, women's screen practice and diversity in the screen industries.

Alex Munt is a screenwriter and director. He is based in the School of Communication, Faculty of Arts and Social Sciences at the University of Technology Sydney. His films have screened at the Sydney Film Festival and SXSW and been distributed worldwide. His research interests include independent film, artists' moving image, VR and spatialised media.


Inhalt

  1. An Introduction to Screenwriting for Virtual Reality.- 2. Shifting Diegetic Boundaries.- 3. Cinematic Virtual Reality: Towards an Optics of 'Eco Screenwriting'.- 4: The Nature of Narration in Cinematic Virtual Reality.- 5. Towards Immersography : Considerations for an Integrated Understanding of Immersive Narrative Experiences.- 6. Writing as design: The Future of Houses , a transformative single-player VR experience.- 7. The Diagrammatic screenplay: Strategies to address the challenges of writing an interactive, Mixed Reality (MR) experience.- 8. A Case Study of VR Story Development: Fire Escape (2019).- 9. Expanded Experience: an 'artist-bricoleur' approach to writing VR in contemporary art.- 10. Writing the Virtual: Diverse Modes of Development in CVR.- 11. A Net of Invisible Things: The VR development practices of Lynette Wallworth in Collisions and Awavena.- 12. Virtual Catharsis: Decoding Empathy in Refugee Narratives.- 13. Screenwriting for Virtual Reality: Future directions.

Weitere Informationen

  • Allgemeine Informationen
    • Sprache Englisch
    • Editor Kath Dooley, Alex Munt
    • Titel Screenwriting for Virtual Reality
    • Veröffentlichung 26.04.2025
    • ISBN 3031541022
    • Format Kartonierter Einband
    • EAN 9783031541025
    • Jahr 2025
    • Größe H210mm x B148mm x T19mm
    • Untertitel Story, Space and Experience
    • Gewicht 446g
    • Genre Art
    • Lesemotiv Verstehen
    • Anzahl Seiten 344
    • Herausgeber Palgrave Macmillan
    • GTIN 09783031541025

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