Wir verwenden Cookies und Analyse-Tools, um die Nutzerfreundlichkeit der Internet-Seite zu verbessern und für Marketingzwecke. Wenn Sie fortfahren, diese Seite zu verwenden, nehmen wir an, dass Sie damit einverstanden sind. Zur Datenschutzerklärung.
Spatial Visualization and Professional Competence
Details
The computer graphics (CG) industry is an attractive field for undergraduate students, but employers often find that graduates of CG art programmes are not proficient. The result is that many positions are left vacant, despite large numbers of job applicants. This book investigates how student CG artists develop proficiency. The subject is important to the rapidly growing number of educators in this sector, employers of graduates, and students who intend to develop proficiency for the purpose of obtaining employment. Educators will see why teaching software-oriented knowledge to students does not lead to proficiency, but that the development of problem-solving and visualisation skills do.
This book follows a narrow focus, as students develop proficiency in a cognitively challenging task known as 'NURBS modelling'. This task was chosen due to an observed relationship between students who succeeded in the task, and students who successfully obtained employment after graduation. In the study this is based on, readers will be shown that knowledge-based explanations for the development of proficiency do not adequately account for proficiency or expertise in this field, where visualisation has been observed to develop suddenly rather than over an extended period of time. This is an unusual but not unique observation. Other studies have shown rapid development of proficiency and expertise in certain professions, such as among telegraph operators, composers and chess players. Based on these observations, the book argues that threshold concepts play a key role in the development of expertise among CG artists.
Explains why experience or practice isn't always enough to develop proficiency Demonstrates flaws in current spatial visualisation testing Enriches understanding of domain differences in the development of proficiency and expertise Provides data supportive of cognition enrichment as a teaching method Broadens understanding of the relationship between threshold concepts and expertise
Autorentext
Andrew Paquette began his career as a visual artist in 1986. He worked in a number of roles, including editorial illustrator, comic book artist, 3D modeler, character designer, texture artist, animator, storyboard artist, concept artist, and art director in video games and motion pictures. He left industry to become an educator in 2006, when he became one of the founders of the visual arts programme at the Breda University of Applied Sciences (formerly NHTV). Since then, he has written several textbooks on computer graphics, and completed his PhD at King's College, London. His research centres on the intersection of educational methods, student needs, and industry standards for employment.
Inhalt
Introduction.- Literature Review.- Methodology.- Quantitative Findings.- Qualitative Findings.- Discussion.- Conclusion.
Weitere Informationen
- Allgemeine Informationen
- GTIN 09783030082130
- Auflage Softcover reprint of the original 1st edition 2018
- Sprache Englisch
- Genre Anwendungs-Software
- Größe H235mm x B155mm x T13mm
- Jahr 2019
- EAN 9783030082130
- Format Kartonierter Einband
- ISBN 303008213X
- Veröffentlichung 08.02.2019
- Titel Spatial Visualization and Professional Competence
- Autor Andrew Paquette
- Untertitel The Development of Proficiency Among Digital Artists
- Gewicht 365g
- Herausgeber Springer International Publishing
- Anzahl Seiten 236
- Lesemotiv Verstehen