STEM Learning in Extended Reality

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Geliefert zwischen Fr., 27.02.2026 und Mo., 02.03.2026

Details

This book synthesizes findings from recent and ongoing research on the use of Extended Reality (XR) to support learning of STEM content. XR is slowly being introduced in classrooms due to significant changes in XR technology. These tools were historically costly, unfriendly, and developed only for gamers. Today, XR tools are able to enhance students' immersive experiences in such settings. In classrooms, in particular, they provide learners with an opportunity to manipulate abstract objects as if they are physical objects. The book begins with an extensive and detailed description and evaluation of the impact of various XR interventions on learning and engagement in STEM classrooms. The author then concludes with theoretical frameworks for investigating learning in computer- immersive contexts and practical implications for effectively using XR tools to learn STEM.


Introduces readers to relevant XR technology and language for learning and learning environments Provides a comprehensive review of existing research in XR and STEM learning Offers research-derived recommendations for best practices in implementing XR technologies in STEM classrooms

Autorentext

Ferdie Rivera, Ph.D., is a Professor in the Department of Mathematics and Statistics and Director of the Ed.D. Educational Leadership Program at San Jose State University, USA. He conducts research in school- and university-based math cognition and, in particular, investigates issues involving mathematical knowledge construction and development among learners. His interventions follow design-based research protocols that allow for empirical engagement in continuous cycles of development, testing, and refinement on the basis of how learners interact with learning tools in both individual and collaborative learning contexts. He has published significantly in the area of structural thinking in mathematics. His current research involves the development and scaling of virtual reality apps for learning mathematics in classrooms.


Inhalt

Cognition Meets Extended Reality.- Extended Reality Effects on Learning and Assessment.- Samples of Extended Reality Apps in Mathematics.- Samples of Extended Reality Apps in Science, Engineering, and Other Areas.- References.

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09783031789724
    • Sprache Englisch
    • Größe H8mm x B168mm x T240mm
    • Jahr 2025
    • EAN 9783031789724
    • Format Fester Einband
    • ISBN 978-3-031-78972-4
    • Titel STEM Learning in Extended Reality
    • Autor Ferdinand Rivera
    • Untertitel Research, Design, and Examples
    • Gewicht 316g
    • Herausgeber Springer Nature Switzerland
    • Anzahl Seiten 89
    • Lesemotiv Verstehen
    • Genre Linguistics & Literature

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