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Technologies of Inclusive Well-Being
Details
This book details serious games, alternative realities and play therapy. It focuses on the use of digital media for the therapeutic benefit and well-being of a wide range of people, from those with special needs to the elderly to entire urban neighborhoods.
This book is the first single volume that brings together the topics of serious games, alternative realities, and play therapy. The focus is on the use of digital media for the therapeutic benefit and well-being of a wide range of peoplespanning those with special needs to the elderly to entire urban neighborhoods. This book brings together these topics to demonstrate the increasing trans/inter/multi-disciplinary initiatives apparent today in science, medicine, and academic researchinterdisciplinary initiative that are already profoundly impacting society.
Latest research on emerging intelligent paradigms in the field of Serious Games, Alternative Realities, and Play Therapy Introduces and describes the latest intelligent technologies offering therapy, rehabilitation, and more general well-being care Written by leading experts in the field Includes supplementary material: sn.pub/extras
Inhalt
Part 1: Technologies for Rehabilitation
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Part 2: Technologies for Music Therapy and Expression
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Part 3: Technologies for Well-Being
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Part 4: Technologies for Education & Education for Rehabilitative Technologies
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Part 5: Disruptive Innovation.
Weitere Informationen
- Allgemeine Informationen
- GTIN 09783662509234
- Genre Technology Encyclopedias
- Auflage Softcover reprint of the original 1st edition 2014
- Editor Anthony Lewis Brooks, Lakhmi C. Jain, Sheryl Brahnam
- Lesemotiv Verstehen
- Anzahl Seiten 380
- Herausgeber Springer Berlin Heidelberg
- Größe H235mm x B155mm x T21mm
- Jahr 2016
- EAN 9783662509234
- Format Kartonierter Einband
- ISBN 3662509237
- Veröffentlichung 27.08.2016
- Titel Technologies of Inclusive Well-Being
- Untertitel Serious Games, Alternative Realities, and Play Therapy
- Gewicht 575g
- Sprache Englisch