Technology, Innovation, Entrepreneurship and Education

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Details

This book constitutes the refereed proceedings of the 5th EAI International Conference on Technology, Innovation, Entrepreneurship and Education, TIE 2025, held in Cambridge, UK, during March 17-18, 2025.

The 8 full papers included in this book were carefully reviewed and selected from 29 submissions. These papers provide a vision of technologies applied to enterprise, education, medicine and cultural heritage, reflecting our collective ambition to explore pioneering ideas and redefine the future of learning, innovation, and societal progress.


Klappentext

.- Research and tools specifically applied to the fields of medicine, gaming and movies. .- Research Trends of Extended Reality (XR) in the Medical Field: A Systematic Literature Review. .- An Exploratory Case Study on the Metrics and Performance of IIoT Investment. .- Cultural Heritage with applications for museums and tourism. .- Playfully Preserving The Past: A Systematic Literature Review On Using Gamified Extended Reality To Preserve Cultural Heritage. .- Enhancing Tourism Accessibility for the Deaf and Hardof-Hearing with XR Technology: A Systematic Literature Review. .- Enterprise and educational infrastructure and its practitioners. .- LLM integration in Game Writing: An investigation of visions and tools. .- The Power of Collaboration: Vision Meets Expertise The Making of AI Multimodal Movie Analysis Toolkit The Möbius Trip Replay. .- A museum-gamified mobile application oriented towards cultural heritage preservation: assessing user experience. .- The Role of AI Platforms in Enhancing Entrepreneurship Education: A Theoretical Analysis.


Inhalt

.- Research and tools specifically applied to the fields of medicine, gaming and movies.

.- Research Trends of Extended Reality (XR) in the Medical Field: A Systematic Literature Review.

.- An Exploratory Case Study on the Metrics and Performance of IIoT Investment.

.- Cultural Heritage with applications for museums and tourism.

.- Playfully Preserving The Past: A Systematic Literature Review On Using Gamified Extended Reality To Preserve Cultural Heritage.

.- Enhancing Tourism Accessibility for the Deaf and Hardof-Hearing with XR Technology: A Systematic Literature Review.

.- Enterprise and educational infrastructure and its practitioners.

.- LLM integration in Game Writing: An investigation of visions and tools.

.- The Power of Collaboration: Vision Meets Expertise The Making of AI Multimodal Movie Analysis Toolkit The Möbius Trip Replay.

.- A museum-gamified mobile application oriented towards cultural heritage preservation: assessing user experience.

.- The Role of AI Platforms in Enhancing Entrepreneurship Education: A Theoretical Analysis.

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09783032069818
    • Genre Information Technology
    • Editor Jeremy Foss, David Crawford, Waqas ur Rahman
    • Lesemotiv Verstehen
    • Anzahl Seiten 127
    • Größe H8mm x B155mm x T235mm
    • Jahr 2025
    • EAN 9783032069818
    • Format Kartonierter Einband
    • ISBN 978-3-032-06981-8
    • Titel Technology, Innovation, Entrepreneurship and Education
    • Untertitel 5th EAI International Conference, TIE 2025, Cambridge, UK, March 17-18, 2025, Proceedings
    • Gewicht 225g
    • Herausgeber Springer
    • Sprache Englisch

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