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Technology, Innovation, Entrepreneurship and Education
Details
This book constitutes the refereed proceedings of the 5th EAI International Conference on Technology, Innovation, Entrepreneurship and Education, TIE 2025, held in Cambridge, UK, during March 17-18, 2025.
The 8 full papers included in this book were carefully reviewed and selected from 29 submissions. These papers provide a vision of technologies applied to enterprise, education, medicine and cultural heritage, reflecting our collective ambition to explore pioneering ideas and redefine the future of learning, innovation, and societal progress.
Klappentext
.- Research and tools specifically applied to the fields of medicine, gaming and movies. .- Research Trends of Extended Reality (XR) in the Medical Field: A Systematic Literature Review. .- An Exploratory Case Study on the Metrics and Performance of IIoT Investment. .- Cultural Heritage with applications for museums and tourism. .- Playfully Preserving The Past: A Systematic Literature Review On Using Gamified Extended Reality To Preserve Cultural Heritage. .- Enhancing Tourism Accessibility for the Deaf and Hardof-Hearing with XR Technology: A Systematic Literature Review. .- Enterprise and educational infrastructure and its practitioners. .- LLM integration in Game Writing: An investigation of visions and tools. .- The Power of Collaboration: Vision Meets Expertise The Making of AI Multimodal Movie Analysis Toolkit The Möbius Trip Replay. .- A museum-gamified mobile application oriented towards cultural heritage preservation: assessing user experience. .- The Role of AI Platforms in Enhancing Entrepreneurship Education: A Theoretical Analysis.
Inhalt
.- Research and tools specifically applied to the fields of medicine, gaming and movies.
.- Research Trends of Extended Reality (XR) in the Medical Field: A Systematic Literature Review.
.- An Exploratory Case Study on the Metrics and Performance of IIoT Investment.
.- Cultural Heritage with applications for museums and tourism.
.- Playfully Preserving The Past: A Systematic Literature Review On Using Gamified Extended Reality To Preserve Cultural Heritage.
.- Enhancing Tourism Accessibility for the Deaf and Hardof-Hearing with XR Technology: A Systematic Literature Review.
.- Enterprise and educational infrastructure and its practitioners.
.- LLM integration in Game Writing: An investigation of visions and tools.
.- The Power of Collaboration: Vision Meets Expertise The Making of AI Multimodal Movie Analysis Toolkit The Möbius Trip Replay.
.- A museum-gamified mobile application oriented towards cultural heritage preservation: assessing user experience.
.- The Role of AI Platforms in Enhancing Entrepreneurship Education: A Theoretical Analysis.
Weitere Informationen
- Allgemeine Informationen
- GTIN 09783032069818
- Genre Information Technology
- Editor Jeremy Foss, David Crawford, Waqas ur Rahman
- Lesemotiv Verstehen
- Anzahl Seiten 127
- Größe H8mm x B155mm x T235mm
- Jahr 2025
- EAN 9783032069818
- Format Kartonierter Einband
- ISBN 978-3-032-06981-8
- Titel Technology, Innovation, Entrepreneurship and Education
- Untertitel 5th EAI International Conference, TIE 2025, Cambridge, UK, March 17-18, 2025, Proceedings
- Gewicht 225g
- Herausgeber Springer
- Sprache Englisch