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Texture Mapping
CHF 43.15
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SKU
R1JT7SK1E9Q
Geliefert zwischen Mi., 28.01.2026 und Do., 29.01.2026
Details
High Quality Content by WIKIPEDIA articles! Texture mapping is a method for adding detail, surface texture (a bitmap or raster image), or color to a computer-generated graphic or 3D model. Its application to 3D graphics was pioneered by Dr Edwin Catmull in his Ph.D. thesis of 1974. A texture map is applied (mapped) to the surface of a shape or polygon. This process is akin to applying patterned paper to a plain white box. Multitexturing is the use of more than one texture at a time on a polygon. For instance, a light map texture may be used to light a surface as an alternative to recalculating that lighting every time the surface is rendered. Another multitexture technique is bump mapping, which allows a texture to directly control the facing direction of a surface for the purposes of its lighting calculations; it can give a very good appearance of a complex surface, such as tree bark or rough concrete, that takes on lighting detail in addition to the usual detailed coloring.
Weitere Informationen
- Allgemeine Informationen
- GTIN 09786130537296
- Editor Lambert M. Surhone, Miriam T. Timpledon, Susan F. Marseken
- Genre Technik
- Anzahl Seiten 76
- EAN 9786130537296
- Format Fachbuch
- Titel Texture Mapping
- Herausgeber Betascript Publishing
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