Texture Mapping

CHF 43.15
Auf Lager
SKU
R1JT7SK1E9Q
Stock 1 Verfügbar
Geliefert zwischen Mi., 28.01.2026 und Do., 29.01.2026

Details

High Quality Content by WIKIPEDIA articles! Texture mapping is a method for adding detail, surface texture (a bitmap or raster image), or color to a computer-generated graphic or 3D model. Its application to 3D graphics was pioneered by Dr Edwin Catmull in his Ph.D. thesis of 1974. A texture map is applied (mapped) to the surface of a shape or polygon. This process is akin to applying patterned paper to a plain white box. Multitexturing is the use of more than one texture at a time on a polygon. For instance, a light map texture may be used to light a surface as an alternative to recalculating that lighting every time the surface is rendered. Another multitexture technique is bump mapping, which allows a texture to directly control the facing direction of a surface for the purposes of its lighting calculations; it can give a very good appearance of a complex surface, such as tree bark or rough concrete, that takes on lighting detail in addition to the usual detailed coloring.

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09786130537296
    • Editor Lambert M. Surhone, Miriam T. Timpledon, Susan F. Marseken
    • Genre Technik
    • Anzahl Seiten 76
    • EAN 9786130537296
    • Format Fachbuch
    • Titel Texture Mapping
    • Herausgeber Betascript Publishing

Bewertungen

Schreiben Sie eine Bewertung
Nur registrierte Benutzer können Bewertungen schreiben. Bitte loggen Sie sich ein oder erstellen Sie ein Konto.
Made with ♥ in Switzerland | ©2025 Avento by Gametime AG
Gametime AG | Hohlstrasse 216 | 8004 Zürich | Schweiz | UID: CHE-112.967.470
Kundenservice: customerservice@avento.shop | Tel: +41 44 248 38 38