The Cores of Game Design
Details
This book considers the four essential cores of game design: Mechanics, Economy, Narrative, and Aesthetics. It discusses all four essential cores and how to design games by using each one as a starting point. It also discusses how each one is connected and can be understood as a valuable tool to elevate a game's design.
Autorentext
Yvens R. Serpa is a Lecturer and Researcher at Saxion University of Applied Sciences, Enschede, The Netherlands; Head of Computer Graphics at Audo Health Technologies, Fortaleza, Brazil; and Owner of Dagon Graphics Creative Studios.
Inhalt
Preface. Chapter 1 Introduction. Chapter 2 How to Start Game Designing. Chapter 3 Expanding the Cycle. Chapter 4 Planning. Chapter 5 Starting with Mechanics . Chapter 6 Player Motivation. Chapter 7 Level Design. Chapter 8 Starting with Economy. Chapter 9 Game Economics. Chapter 10 Resource Values. Chapter 11 Starting with Narrative. Chapter 12 Story Structures. Chapter 13 Moral and Ethics. Chapter 14 Starting with Aesthetics. Chapter 15 Audiovisual Language. Chapter 16 UI and UX. Chapter 17 Conclusions
Weitere Informationen
- Allgemeine Informationen
- GTIN 09781032397542
- Genre Art
- Anzahl Seiten 303
- Herausgeber CRC Press
- Größe H229mm x B152mm
- Jahr 2024
- EAN 9781032397542
- Format Kartonierter Einband
- ISBN 978-1-03-239754-2
- Veröffentlichung 15.10.2024
- Titel The Cores of Game Design
- Autor Yvens R. Serpa
- Untertitel Mechanics, Economics, Narrative, and Aesthetics
- Gewicht 500g
- Sprache Englisch