The Essential Guide to HTML5

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Understand the How and the Why of using technical features of HTML, CSS and Javascript Learn Features and techniques shown in context of complete, familiar and/or understandable applications Includes new and updated games and exercises

Autorentext

Jeanine Meyer is Professor Emerita at Purchase College/SUNY and past Coordinator of the Mathematics/Computer Science Board of Study. Before Purchase, she taught at Pace University and before that worked as a Research Staff Member and Manager in robotics and manufacturing research at IBM Research and as a consultant for IBM's educational grant programs. She is the single author of 5 books and co-author of 5 more on topics ranging from educational uses of multimedia, programming (three published by Apress/Springer), databases, number theory and origami. She earned a PhD in computer science at the Courant Institute at New York University, an MA in mathematics at Columbia University, and a SB (the college used the Latin form) in mathematics from the University of Chicago. She is a member of Phi Beta Kappa, Sigma Xi, Association for Women in Science, Association for Computing Machinery, and was a featured reviewer for ACM Computing Reviews. For Jeanine, programming is both a hobby and a vocation. Every day, she plays computer puzzles online (including Words with Friends, various solitaire card games, and Duolingo for Spanish, which she views as a game). She also participates in Daf Yomi, the seven-and-a-half-year study of Talmud, which certainly has puzzle-solving aspects. She tries The New York Times crossword puzzle many days, but does better at the mini-puzzle, ken ken, and Two Not Touch in which she sometimes competes with her children. She enjoys cooking, baking, eating, gardening, travel, and a moderate amount of walking. She misses her mother, who inspired many family members to take up piano, and her father, who gave Jeanine a love of puzzles. She is an active volunteer for progressive causes and candidates.

Inhalt

Chapter 1: The Basics.- Chapter 2: Dice Game.- Chapter 3: Bouncing Things: Ball, Image, Video.- Chapter 4: Cannonball and Slingshot.-Chapter 5: Memory Game (aka Concentration): Polygons or Photos.- Chapter 6: Quiz, with audio and video reward.- Chapter 7: Mazes, including making and storing a maze using localStorage.-Chapter 8: Rock, Paper, Scissors, with sound effects.- Chapter 9: Guess a Word.- Chapter 10: Blackjack.- Appendix: Making a path with Eyes following.- Moving connected circles.- Determining if Line Crossed.- Demonstration of Scalar Vector Graphics.- Index.

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09781484287217
    • Anzahl Seiten 486
    • Lesemotiv Verstehen
    • Genre Programming Languages
    • Auflage Third Edition
    • Herausgeber Springer, Berlin
    • Gewicht 944g
    • Untertitel Using Games to Learn HTML5 and JavaScript
    • Größe H176mm x B255mm x T36mm
    • Jahr 2022
    • EAN 9781484287217
    • Format Kartonierter Einband
    • ISBN 978-1-4842-8721-7
    • Veröffentlichung 28.10.2022
    • Titel The Essential Guide to HTML5
    • Autor Jeanine Meyer
    • Sprache Englisch

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