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The game as an educational resource for English language teaching.
Details
The integration of Information and Communication Technologies (ICT) has significantly transformed contemporary society by facilitating fundamental tasks and processes. In education, these technologies have introduced innovative methodologies and reshaped the teaching-learning process. The English curriculum of the Ecuadorian Ministry of Education (2016) stresses the importance of preparing individuals to face global challenges. Gamification has emerged as a prominent influence in education, especially in Latin America, where its impact on vocabulary acquisition and student motivation is investigated. This study focuses on its application as an educational tool for teaching English, employing a qualitative and descriptive approach supported by academic sources. The results highlight a comfortable and fun learning environment that fosters greater student engagement, improves content comprehension, and reduces student anxiety.
Autorentext
"Ivana V. Espinoza Estupiñán, an English teacher from Esmeraldas, who uses technology and interactive methodologies to provide accessible and enriching learning.""Jesús H. Méndez Durán, with a solid background in electricity, electronics, renewable energy and project management, with extensive experience in engineering and university teaching."
Weitere Informationen
- Allgemeine Informationen
- GTIN 09786203325256
- Sprache Englisch
- Größe H220mm x B220mm x T150mm
- Jahr 2024
- EAN 9786203325256
- Format Kartonierter Einband
- ISBN 978-620-3-32525-6
- Veröffentlichung 26.11.2024
- Titel The game as an educational resource for English language teaching.
- Autor Ivana Vanessa Espinoza Estupiñán , Jesús Heriberto Mendez Duran
- Untertitel "Motivation and Learning: Gamification for a Globalized World.". DE
- Herausgeber Our Knowledge Publishing
- Anzahl Seiten 56
- Genre Linguistics & Literature