The Gamification of Digital Journalism

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Details

This book examines the brief yet accelerated evolution of newsgames, a genre that has emerged from puzzles, quizzes, and interactives augmenting digital journalism into full-fledged immersive video games from open world designs to virtual reality experiences.


"Bring in the (news) games! Dowling's rigorous and enjoyable analysis of what digital technologies offer journalism and how journalism advances the potential for games is a vital read for knowing the news world today and preparing and predicting news of tomorrow. The Gamification of Digital Journalism is part cultural studies, part business analysis, and part techno science rooted in empirical analysis and expert interpretation to reveal the breadth and depth of news games in advocacy journalism, immersive storytelling, and audience engagement. Herein are tools for the future of journalism." Robert E. Gutsche, Jr., Senior Lecturer in Critical Digital Media Practice, Lancaster University, UK "Video games, like any other medium, can be used for journalistic purposes, and their interactive nature can help players understand the situations of others. Dowling's book is a thorough exploration of games as journalism, examining the connections between games and politics, news, social media, and documentary." Mark J. P. Wolf, Professor of Communication, Concordia University Wisconsin, USA

Autorentext

David O. Dowling is an associate professor in the School of Journalism and Mass Communication at the University of Iowa. The author of nine books on publishing networks and industries, his works on digital culture, technology, and the economics of media production has appeared in journals such as Convergence, Digital Journalism, Digital Humanities Quarterly, Games and Culture, Journalism & Communication Monographs, and Literary Journalism Studies. ****


Inhalt

Introduction: The Mainstreaming of Gaming Culture and Journalism's Ludic Turn 1. Journalism and the Politicization of Game Content 2. News Branding Through News Experiences 3. Games as Advocacy Journalism 4. Open-World Game Narratives 5. Documentary Games 6. Social Media and Mobile Gaming 7. Immersive Design: VR Journalism Conclusion: The Ultimate Empathy Machine? Games About Refugees and Migrants

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09780367076252
    • Genre Media & Communication
    • Anzahl Seiten 194
    • Herausgeber Routledge
    • Größe H229mm x B152mm x T13mm
    • Jahr 2020
    • EAN 9780367076252
    • Format Kartonierter Einband
    • ISBN 978-0-367-07625-2
    • Veröffentlichung 24.11.2020
    • Titel The Gamification of Digital Journalism
    • Autor Dowling David O.
    • Untertitel Innovation in Journalistic Storytelling
    • Gewicht 453g
    • Sprache Englisch

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