The Ludotronics Game Design Methodology

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Details

This book supports readers to transition to more advanced independent game projects by deepening their understanding of the concept development process. It covers how to make concepts sufficiently viable, ambitious, and innovative to warrant the creation of a polished prototype in preparation of a publisher pitch.


Autorentext

J. Martin is Professor of Game Design at the Mediadesign University for Applied Sciences, Düsseldorf, Germany.


Inhalt

Phase 01: Preliminaries. 1. Level One: The Thing. 2. Level Two: The Map. 3. Level Three: The Stage. Phase 02: Preparations. 1. Level One: Spawning Ideas. 2. Level Two: Panning for the Core. 3. Level Three: Tough Investigations. 4. Level Four: An Army of Avatars. 5. Level Five: Enter the Value Matrix. 6. Level Six: Serve with Distinction. Phase 03: Procedures. 1. Level One: The Enchanted Theme. 2. Level Two: The Design-Driven Goal. 3. Level Three: The Desire-Driven Goal. Phase 04: Processes. 1. Level One: Integral Perspectives I. 2. Level Two: Interactivity. 3. Level Three: Plurimediality. 4. Level Four: Narrativity. 5. Level Five: Architectonics. 6. Level Six: Integral Perspectives II. Phase 05: Propositions. 1. Level One: Prototyping. 2. Level Two: Polishing. 3. Level Three: Presenting. Phase 06: Postmortems. 1. Level One: References. 2. Level Two: Rightsholders. 3. Level Three: Responses.

Weitere Informationen

  • Allgemeine Informationen
    • Sprache Englisch
    • Autor Martin J.
    • Titel The Ludotronics Game Design Methodology
    • Veröffentlichung 24.08.2023
    • ISBN 978-1-03-236870-2
    • Format Kartonierter Einband
    • EAN 9781032368702
    • Jahr 2023
    • Größe H254mm x B178mm
    • Untertitel From First Ideas to Spectacular Pitches and Proposals
    • Gewicht 540g
    • Genre Art
    • Anzahl Seiten 264
    • Herausgeber CRC Press
    • GTIN 09781032368702

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