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The use of games to attract audiences in the media
Details
The book presents a bibliographical survey, using articles, books and publications, on the world of games, showing their structure, thus obtaining technical information and more in-depth concepts in the area of game development. After this process, a study of the main social networks (Twitter and Facebook) was carried out to make it possible to integrate games with these channels of dissemination and communication, resulting in a case that can be applied in future work. At the end of the book, the project for a game that was implemented for TV Galega is presented, resulting in a real example of the use of games to attract an audience in communication vehicles.
Autorentext
He has worked for several companies, including: SBT, Estúdio Maurício de Sousa, TV Galega, Senac, Faculdade Sumaré, FMU, UNINOVE and UNIP. He has a bachelor's degree in Information Systems, specializes in Games, Marketing and Sales, Business in Digital Media, a master's degree in Education and is a university lecturer.
Weitere Informationen
- Allgemeine Informationen
- GTIN 09786207712489
- Genre Information Technology
- Anzahl Seiten 56
- Größe H220mm x B220mm x T150mm
- Jahr 2024
- EAN 9786207712489
- Format Kartonierter Einband
- ISBN 978-620-7-71248-9
- Titel The use of games to attract audiences in the media
- Autor Marcelo Henrique Santos
- Untertitel In the book you will learn about the project that was developed for TV Galega (Santa Catarina)
- Herausgeber Our Knowledge Publishing
- Sprache Englisch