Transactions on Computational Science XXVI

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This, the 26th issue of the Transactions on Computational Science journal, is comprised of ten extended versions of selected papers from the International Conference on Cyberworlds 2014, held in Santander, Spain, in June 2014. The topics covered include areas of virtual reality, games, social networks, haptic modeling, cybersecurity, and applications in education and arts.

Contains extended versions of high-quality papers presented at Cyberworlds 2014 The applications described range from a virtual try-on system and a virtual museum to gait and face recognition Games to develop cognitive abilities or leadership skills are also addressed Includes supplementary material: sn.pub/extras

Klappentext

The LNCS journal Transactions on Computational Science reflects recent developments in the field of Computational Science, conceiving the field not as a mere ancillary science but rather as an innovative approach supporting many other scientific disciplines. The journal focuses on original high-quality research in the realm of computational science in parallel and distributed environments, encompassing the facilitating theoretical foundations and the applications of large-scale computations and massive data processing. It addresses researchers and practitioners in areas ranging from aerospace to biochemistry, from electronics to geosciences, from mathematics to software architecture, presenting verifiable computational methods, findings, and solutions, and enabling industrial users to apply techniques of leading-edge, large-scale, high performance computational methods.

This, the 26th issue of the Transactions on Computational Science journal, is comprised of ten extended versions of selected papers from the International Conference on Cyberworlds 2014, held in Santander, Spain, in June 2014. The topics covered include areas of virtual reality, games, social networks, haptic modeling, cybersecurity, and applications in education and arts.


Inhalt

Image-Based Virtual Try-On System with Garment Reshaping and Color Correction.- Constructive Roofs from Solid Building Primitives.- Isometric Shape Correspondence Based on the Geodesic Structure.- Individual Theta/Beta Based Algorithm for Neurofeedback Games to Improve Cognitive Abilities.- Scale-invariant Heat Kernel Mapping for Shape Analysis.- A Community-Built Virtual Heritage Collection.- Identifying Users from Online Interactions in Twitter.- Applying Geometric Function on Sensors 3D Gait Data for Human Identification.- The Influences of Online Gaming on Leadership Development.- An Efficient Pose-Tolerant Face Recognition Approach.

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09783662492468
    • Genre Information Technology
    • Auflage 1st ed. 2016
    • Editor Marina L. Gavrilova, C.J. Kenneth Tan, Andrés Iglesias, Mikio Shinya, Akemi Galvez, Alexei Sourin
    • Lesemotiv Verstehen
    • Anzahl Seiten 173
    • Größe H235mm x B156mm x T9mm
    • Jahr 2016
    • EAN 9783662492468
    • Format Kartonierter Einband
    • ISBN 978-3-662-49246-8
    • Titel Transactions on Computational Science XXVI
    • Untertitel Special Issue on Cyberworlds and Cybersecurity
    • Gewicht 301g
    • Herausgeber Springer
    • Sprache Englisch

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