Wir verwenden Cookies und Analyse-Tools, um die Nutzerfreundlichkeit der Internet-Seite zu verbessern und für Marketingzwecke. Wenn Sie fortfahren, diese Seite zu verwenden, nehmen wir an, dass Sie damit einverstanden sind. Zur Datenschutzerklärung.
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play
Details
A companion to Lee and Pulos' Transnational Contexts of Development History, Sociality, and Society of Play: Video Games in East Asia. Together, these volumes offer an important intervention to the field of Game Studies and East Asian Popular Culture Details how video games create and respond to cultural consumption, and how these interactions bring change to East Asia more broadly in a singular way through the nature of the video game medium Sets different regions' interactions with games into context with one another, with cases ranging from Japan to China
Autorentext
Alexis Pulos is Assistant Professor at Northern Kentucky University, USA and teaches games and culture, board game design, and video game analysis. He received his PhD from University of New Mexico where he studied rhetoric, new media, digital games, and film. His current work focuses on the ways player agency is structured through the design and social regulation of rule systems.
S. Austin Lee is Assistant Professor at Northern Kentucky University, USA. He received his BA from Seoul National University, South Korea and MA/PhD from Michigan State University, USA. His areas of expertise include communication technology and culture and communication. His scholarly work has been published in top academic journals, including Journal of Applied Psychology. He also received the top paper award from the National Communication Association.
Klappentext
This book examines gamer culture, expressions of gender and class, and issues of colonialism and transnationalism in digital games in East Asia. Focusing on examinations of how video games and the universes they offer create complex hierarchies and unique, subversive interventions in East Asia, Lee and Pulos' volume critically examines how video games can shape cultural contexts and simultaneously react to the cultures that consume them. Contributions range from assessments the culture of game developer groups to representations of ethnicity in characters, with special attention paid to the glocalization of culture, including cultural adoption and adaption.
Inhalt
Introduction.- Part I. Gamer Culture.- 1. Bullet Hell: The Globalized Growth of Danmaku Games and the Digital Culture of High Scores and World Records; Mark Johnson.- 2. The Contents Production Fields and Doujin Game Developers in Japan: Creation of Various Game Expressions driven by Non-economic Rewards; Nobushige Hichibe.- 3. From Pioneering Amateur to Tamed Co-operator: Tamed Desires and Untamed Resistance in the Cosplay Scene in China; Anthony Fung.- Part II. Gender and Class.- 4. Making Masculinity: Articulations of Gender and Japaneseness in Japanese RPGs and Machinima; Lucy Glasspool5. Living the Simple Life: Defining Agricultural-simulation Games through Empire; Fan Zhang.- Part III. Colonialism and Transnationalism.- 6. Virtual Colonialism: Japan's Others in SoulCalibur; Rachael Hutchinson.- 7. A Chinese Cyber Diaspora: Contact and Identity Negotiation in a Game World; Holin Lin and Chuen-Tsai Sun.- List of Contibutors.- Index.
Weitere Informationen
- Allgemeine Informationen
- GTIN 09783319829173
- Editor S. Austin Lee, Alexis Pulos
- Sprache Englisch
- Auflage Softcover reprint of the original 1st edition 2016
- Größe H210mm x B148mm x T13mm
- Jahr 2018
- EAN 9783319829173
- Format Kartonierter Einband
- ISBN 3319829173
- Veröffentlichung 07.07.2018
- Titel Transnational Contexts of Culture, Gender, Class, and Colonialism in Play
- Untertitel Video Games in East Asia
- Gewicht 311g
- Herausgeber Springer International Publishing
- Anzahl Seiten 236
- Lesemotiv Verstehen
- Genre Sozialwissenschaften, Recht & Wirtschaft