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Two Bit Circus and the Future of Entertainment
Details
This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways they apply computer science to a wide variety of applications, including interactive games, immersive adventures, and virtual reality. The authors demonstrate how technology can encourage children and adults to become more comfortable with the STEAM field. Educators and people interested in the ways that innovation and technology can solve current problems in entertainment, healthcare, education, and business will find this brief a valuable resource.
Two Bit Circus creates unique productions that encourage playful collaboration across multiple platforms in interactive and meaningful ways. The company produces high tech games and immersive entertainment experiences that merge physical and digital play.
Inhalt
Swinging from Digital Playgrounds.- At the Intersection of Digital and Physical Play: The Lifecycle of a Two Bit Circus Game.- Story Room: The Computer as Live-action Storyteller for Adaptive Game Play.- Virtual Reality and the Future of Entertainment .- Interview with Brent N. Bushnell, Co-Founder and CEO of Two Bit Circus.
Weitere Informationen
- Allgemeine Informationen
- GTIN 09783319257914
- Genre Information Technology
- Auflage 1st ed. 2015
- Lesemotiv Verstehen
- Anzahl Seiten 47
- Größe H235mm x B156mm x T5mm
- Jahr 2015
- EAN 9783319257914
- Format Kartonierter Einband
- ISBN 978-3-319-25791-4
- Titel Two Bit Circus and the Future of Entertainment
- Autor Elise Lemle , Katherine Bomkamp , Marcella Klein Williams , Elizabeth Cutbirth
- Untertitel SpringerBriefs in Computer Science
- Gewicht 114g
- Herausgeber Springer
- Sprache Englisch