Understanding Video Games

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Details

The fifth edition of this pioneering textbook takes video game studies into the next decade, highlighting changes in mobile, social, and casual gaming. Drawing from examples, the text explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games.


Autorentext

Simon Egenfeldt-Nielsen is CEO of Serious Games Interactive and DiBL. He has a PhD from IT-University of Copenhagen in Games and Learning. Previously he worked as an assistant professor at the Center for Computer Games Research at the IT University of Copenhagen.

Jonas Heide Smith has a PhD in Games and is Head of Digital at SMK - National Gallery of Denmark where he works on digital cultural heritage.

Susana Pajares Tosca is Professor of Media Studies at the University of Southern Denmark. Over the last 20 years, her research has combined aesthetic and media studies approaches to investigating the reception of digital media, with a focus on games, transmedial worlds, and Japanese media mix. She is a founding editor of the journal Gamestudies.


Inhalt

INTRODUCTION 1. STUDYING VIDEO GAMES 2. THE GAME INDUSTRY 3. WHAT IS A GAME? 4. HISTORY 5. VIDEO GAME AESTHETICS 6. VIDEO GAMES IN CULTURE 7. NARRATIVE 8. SERIOUS GAMES AND GAMIFICATON-WHEN ENTERTAINMENT IS NOT ENOUGH 9. VIDEO GAMES AND RISKS 10. THE FUTURE OF THE GAME STUDIES

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09781032229744
    • Anzahl Seiten 414
    • Genre Social Sciences
    • Auflage 5. A.
    • Herausgeber Routledge
    • Gewicht 762g
    • Größe H254mm x B178mm
    • Jahr 2024
    • EAN 9781032229744
    • Format Kartonierter Einband
    • ISBN 978-1-03-222974-4
    • Veröffentlichung 08.05.2024
    • Titel Understanding Video Games
    • Autor Egenfeldt-Nielsen Simon , Smith Jonas Heide , Tosca Susana Pajares
    • Untertitel The Essential Introduction
    • Sprache Englisch

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