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Use of gamification in ICT education
Details
The three authors have a Master's Degree in Education and New Technologies from the Universidad a distancia de Madrid (UDIMA), Gamification and Transmedia narrative from IEBS. With extensive experience in instructional design, sites and blogs, social media management, courses on educational content management platforms, LMS and LCMS. Our professional objective is to consolidate ourselves as designers of educational and/or technological projects and ventures to introduce adults over 50 years old (50+) in ICT through gamification techniques.
Autorentext
Mestrado em Educação e Novas Tecnologias na Universidad a distancia de Madrid (UDIMA). Turma de 2015-2016.
Klappentext
The three authors have a Master's Degree in Education and New Technologies from the Universidad a distancia de Madrid (UDIMA), Gamification and Transmedia narrative from IEBS. With extensive experience in instructional design, sites and blogs, social media management, courses on educational content management platforms, LMS and LCMS. Our professional objective is to consolidate ourselves as designers of educational and/or technological projects and ventures to introduce adults over 50 years old (50+) in ICT through gamification techniques.
Weitere Informationen
- Allgemeine Informationen
- GTIN 09786206971832
- Sprache Englisch
- Größe H220mm x B220mm x T150mm
- Jahr 2023
- EAN 9786206971832
- Format Kartonierter Einband
- ISBN 978-620-6-97183-2
- Titel Use of gamification in ICT education
- Autor Rubenny Lorenzo Vega , Ines Salcedo Matos , Yudelki Guerrero
- Herausgeber Our Knowledge Publishing
- Anzahl Seiten 52
- Genre Linguistics & Literature