Video Games and Creativity

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Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as:

  • Can video games be used to develop or enhance creativity?
  • Is there a place for video games in the classroom?
  • What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success.

    Autorentext
    James C. Kaufman, PhD, is a Professor of Educational Psychology at the Neag School of Education at the University of Connecticut. He is the author/editor of more than 30 books and 250 papers. Dr. Kaufman co-founded two APA journals (Psychology of Popular Media Culture and Psychology of Aesthetics, Creativity, and the Arts) and is a Past President of APA's Division 10. He was won numerous awards, including the Torrance Award from the National Association for Gifted Children, the Berlyne and Farnsworth Awards from APA, and Mensa's research award.

    Zusammenfassung
    "Without experimental studies designed to test specific features of video games that enhance creativity, the question of how video games might enhance creativity will remain unanswered." --PsycCRITIQUES

    Inhalt

    Acknowledgements

    Video Games and Creativity: An Introduction

    Part 1: Creativity and Video Game Play

    Chapter 1 - Video Games and Creativity

    Linda A. Jackson and Alex I. Games

    Chapter 2 - The Impact of Video Game Play on Human (and Orc) Creativity

    Nicholas D. Bowman, Rachel Kowert, and Christopher J. Ferguson

    Chapter 3 - Video Games and Malevolent Creativity: Does One Thing Lead to Another?

    David H. Cropley

    Chapter 4 - Problem Solving Through "Cheating" in Video Games

    Karla R. Hamlen and Fran C. Blumberg

    Chapter 5 - Opportunities and Challenges in Assessing and Supporting Creativity in Video Games

    Yoon J. Kim and Valerie J. Shute

    Chapter 6 - Content, Collaboration and Creativity in Virtual Worlds

    Thomas B. Ward

    Part 2: Creativity and Video Games in Education

    Chapter 7 - Teaching Creativity: Theoretical Models and Applications

    Jorge A. Blanco-Herrera, Christopher L. Groves, Ann M. Lewis, & Douglas A. Gentile

    Chapter 8 - Teachers Designing Learning Games: Impact on Creativity

    Frederique Frossard, Anna Trifonova, and Mario Barajas

    Chapter 9 - Cognitive Brain Training, Video Games, and Creativity

    Oshin Vartanian and Erin L. Beatty

    Chapter 10 - Game Narrative, Interactive Fiction, and Storytelling: Creating a "Time for Telling" in the Classroom

    Michael F. Young, Stephen T. Slota, Roger Travis, and Beomykyu Choi

    Part 3: Creativity and Video Game Development

    Chapter 11 - Creating Code Creatively - Automated Discovery of Game Mechanics Through Code Generation

    Michael Cook

    Chapter 12 - Patented Creativity: Reflecting on Videogame Patents

    Casey O'Donnell

    Chapter 13 - Tension and Opportunity: Creativity in the Video Gaming Medium

    Grant Tavinor

    Chapter 14 - Creative Interactivity: Customizing and Creating Game Content

    Katharina-Maria Behr, Richard Huskey, and Rene Weber

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09780128014622
    • Genre Psychology
    • Editor Green Garo, Kaufman James C.
    • Sprache Englisch
    • Anzahl Seiten 332
    • Größe H229mm x B152mm x T22mm
    • Jahr 2015
    • EAN 9780128014622
    • Format Fester Einband
    • ISBN 978-0-12-801462-2
    • Veröffentlichung 01.09.2015
    • Titel Video Games and Creativity
    • Gewicht 700g
    • Herausgeber Elsevier Science Publishing Co Inc

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