Video Games: Cool New Tools for Vocabulary Learning

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Video games are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts ways of seeing and understanding problems so that they "become" different kinds of people. Those who play computer and video games have different attitudes than their peers about work, play, and co-workers (Squire, 2008). Considering such an effective force in video games, pedagogically beneficial use of video games seems inevitable. Bearing in mind the idea, researchers in this book tried to utilize a video game to test it pedagogically. They tried to use a video game for teaching vocabulary. The results not only were amazing but also promising and unraveling.

Autorentext

Bio Data: Sedigheh Vahdat is an assistant professor of Shahid Chamran University. She is interested in EFL teaching and testing in the Iranian context, EFL reading, and computer assisted instruction.

Weitere Informationen

  • Allgemeine Informationen
    • Sprache Englisch
    • Titel Video Games: Cool New Tools for Vocabulary Learning
    • ISBN 978-3-659-35991-0
    • Format Kartonierter Einband (Kt)
    • EAN 9783659359910
    • Jahr 2013
    • Größe H220mm x B220mm x T150mm
    • Autor Sedigheh Vahdat , Amin Rasti Behbahani
    • Genre Sprach- und Literaturwissenschaften
    • Anzahl Seiten 84
    • Herausgeber LAP Lambert Academic Publishing
    • GTIN 09783659359910

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