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Videogame Sciences and Arts
Details
This book constitutes the refereed proceedings of the 12th International Conference on Videogame Sciences and Arts, VJ 2020, held in Mirandela, Portugal, in November 2020.*
The 10 full papers presented were carefully reviewed and selected from 46 submissions.
*The conference was held online due to the COVID-19 pandemic.
Inhalt
Esports Sponsorships: The Double-Edged Sword Effect of Having a Very Vocal Audience.- Recent trends in the Portuguese video game industry: 2016-2020.- Video games specialized media in Basque language.- It's Crunch Time: Burnout, Job Demands and Job Resources in Game Developers.- Game Based Learning in Science Fiction.- Supporting the construction of game narratives using a toolkit to game design.- Reward-Mediated Individual and Altruistic Behavior.- Interviewing a Virtual Suspect: conversational game characters using Alexa.- SimpAI: Evolutionary Heuristics for the ColorShapeLinks Board Game Competition.- Reinforcement Learning in Tower Defense.
Weitere Informationen
- Allgemeine Informationen
- GTIN 09783030953041
- Genre Information Technology
- Auflage 1st ed. 2022
- Editor Inês Barbedo, Bárbara Barroso, Beatriz Legerén, Licínio Roque, João Paulo Sousa
- Lesemotiv Verstehen
- Anzahl Seiten 141
- Größe H8mm x B155mm x T235mm
- Jahr 2022
- EAN 9783030953041
- Format Kartonierter Einband
- ISBN 978-3-030-95304-1
- Titel Videogame Sciences and Arts
- Untertitel 12th International Conference, VJ 2020, Mirandela, Portugal, November 26-28, 2020, Revised Selected Papers
- Herausgeber Springer
- Sprache Englisch