Virtual world

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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online.A virtual world is a computer-based simulated environment intended for its users to inhabit and interact via avatars. These avatars are usually depicted as textual, two-dimensional, or three-dimensional graphical representations, although other forms are possible. Some, but not all, virtual worlds allow for multiple users. The computer accesses a computer-simulated world and presents perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experiences telepresence to a certain degree. Such modeled worlds may appear similar to the real world or instead depict fantasy worlds. The model world may simulate rules based on the real world or some hybrid fantasy world. Example rules are gravity, topography, locomotion, real-time actions, and communication. Communication between users has ranged from text, graphical icons, visual gesture, sound, and rarely, forms using touch, voice command, and balance senses.

Klappentext

A virtual world is a computer-based simulated environment intended for its users to inhabit and interact via avatars. These avatars are usually depicted as textual, two-dimensional, or three-dimensional graphical representations, although other forms are possible. Some, but not all, virtual worlds allow for multiple users. The computer accesses a computer-simulated world and presents perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experiences telepresence to a certain degree. Such modeled worlds may appear similar to the real world or instead depict fantasy worlds. The model world may simulate rules based on the real world or some hybrid fantasy world. Example rules are gravity, topography, locomotion, real-time actions, and communication. Communication between users has ranged from text, graphical icons, visual gesture, sound, and rarely, forms using touch, voice command, and balance senses.

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09786130301644
    • Editor Lambert M. Surhone, Miriam T. Timpledon, Susan F. Marseken
    • Sprache Englisch
    • Größe H5mm x B220mm x T150mm
    • Jahr 2009
    • EAN 9786130301644
    • Format Kartonierter Einband
    • ISBN 978-613-0-30164-4
    • Titel Virtual world
    • Untertitel Computer simulation, Avatar, Blaxxun, Emerging Virtual Institutions, Metaverse, Simulated reality, Meta- plastic design, Virtual world language learning
    • Gewicht 144g
    • Herausgeber Betascript Publishers
    • Anzahl Seiten 84
    • Genre Informatik

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