Writing Virtual Environments for Software Visualization

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Details

With all the contributed essays written by well known historians of science, this celebration of the life and career of Chalres Coulston Gillispie, one of the founders of the field, ranges across the entire field, and relates mostly to his oeuvre.

Writing Virtual Environments for Software Visualization book describes the software for a networked, 3D multi-user virtual environment that allows users to create and share remotely visualizations of program behavior. Collaborative virtual environments such as World of Warcraft or Second Life are a popular way to share interactive internet experiences, but they are complex and difficult to create. Software visualization is an area that may enable important advances in our ability to understand and reduce the costs of maintaining software. Applying the former technology to this problem area will be valuable to distributed and multi-institutional software development and educational users. The author covers the major features of collaborative virtual environments and how to program them in a very high level language. The book also examines the application of popular game-like software technologies.

Discusses the acquisition of program behavior data to be visualized Demonstrates the integration of multiple 2D and 3D dynamic views within a 3D scene Presents the network messaging capabilities to share those visualizations Includes supplementary material: sn.pub/extras

Autorentext

Dr. Clinton Jeffery is a professor in the Department of Computer Science at the University of Idaho.


Klappentext

This book describes the software for creating networked, 3D multi-user virtual environments that allow users to create and remotely share visualizations of program behavior. The authors cover the major features of collaborative virtual environments and how to program them in a very high level language, and show how visualization can enable important advances in our ability to understand and reduce the costs of maintaining software. The book also examines the application of popular game-like software technologies.

• Discusses the acquisition of program behavior data to be visualized

• Demonstrates the integration of multiple 2D and 3D dynamic views within a 3Dscene

• Presents the network messaging capabilities to share those visualizations


Inhalt
Introduction.- Visualization Principles and Techniques.- Software Instrumentation and Data Collection.- Visualizing Aspects of Program Behavior.- Integrating Multiple Views.- Sharing Visualizations across a Network.- An Overview of Virtual Environments.- Virtual Worlds Graphics and Modeling.- Non-Player Characters and Quests.- Dynamic Texturing in Virtual Environments.- Embedding Visualizations in a Virtual Environment.

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09781461417545
    • Genre Elektrotechnik
    • Auflage 2015
    • Sprache Englisch
    • Lesemotiv Verstehen
    • Anzahl Seiten 176
    • Größe H241mm x B160mm x T16mm
    • Jahr 2014
    • EAN 9781461417545
    • Format Fester Einband
    • ISBN 1461417546
    • Veröffentlichung 28.11.2014
    • Titel Writing Virtual Environments for Software Visualization
    • Autor Jafar Al-Gharaibeh , Clinton Jeffery
    • Gewicht 436g
    • Herausgeber Springer New York

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