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XNA 2.0 Game Programming Recipes
Details
This book brings together the hottest quick-start recipes in XNA programming for the Xbox and Windows PC. It offers helpful snippets of the HLSL coding language built into to XNA in order to help people bind their applications together seamlessly.
XNA programming is an increasingly popular way of creating games for the Microsoft Xbox 360 home entertainment system, as well as Windows PCs. The free development tools distributed by Microsoft make it a platform that appeals to both the professional developer looking to create a commercial product and the home enthusiast wanting to put together games in their spare time.
This book is calculated to appeal to as wide a range of people as possible, whether they are complete beginners or already have coding experience in another area. It provides recipes to help people over the common hurdles that they experience when setting out to create both 2D and 3D applications with XNA. The book also offers helpful snippets of the HLSL coding language built into to XNA in order to help people bind their applications together seamlessly. This is an area that does not receive much coverage in most XNA books and will set this title apart.
XNA is a growing market that is rapidly maturing. Users of the technology are becoming more proficient and a demand is emerging for more sophisticated books to deal with this demand The book provides a densely packed selection of 'quick start' recipes to solve individual problems that readers may encounter. It has been produced within Apress' successful and proven 'Recipes: from Problem to Solution' style Reimer Grootjans has been following the growth of XNA closely since its inception and is a respected author of online articles on this subject
Autorentext
Riemer Grootjans received his degree in electronic engineering with a specialization in informatics at the Vrije Universiteit Brussel in Belgium. He is a member of a research team working toward a Ph.D, and is responsible for visualization of 3D data. For several years, Riemer has been maintaining a web site with tutorials for DirectX. Since the early beta stages of XNA in 2006, he has ported all his content to XNA and is helping more than 1,000 people on their path to XNA success every day. In July 2007 and 2008, he received the Microsoft "Most Valuable Professional" Award for his contributions to the XNA community.
Klappentext
In this book, XNA expert Reimer Grootjans brings together a selection of the hottest quick-start recipes in XNA programming for the Xbox and Windows PC. Advanced XNA programmers, experienced coders new to games development, and even complete beginners will find XNA Game Programming Recipes an invaluable companion when building games for fun or as commercial products. Numerous problem-solving recipes cover topics from cameras and angles, to textures, models, and lighting and shadowing, and will get you over the common hurdles encountered in both 2D and 3D XNA application design.
Inhalt
Getting Started with XNA 2.0.- Setting Up Different Camera Modes in Your 3D World.- Working with 2D Images/Textures in XNA 2.0.- Working with Models.- Getting the Most Out of Vertices.- Adding Light to Your Scene in XNA 2.0.- Adding Sounds to Your XNA 2.0 Project.- Networking in XNA 2.0.
Weitere Informationen
- Allgemeine Informationen
- GTIN 09781590599259
- Genre Programmiersprachen
- Auflage Corrected , Corr. 4th Printing edition
- Sprache Englisch
- Lesemotiv Verstehen
- Anzahl Seiten 648
- Herausgeber Apress
- Größe H235mm x B191mm x T34mm
- Jahr 2008
- EAN 9781590599259
- Format Kartonierter Einband
- ISBN 978-1-59059-925-9
- Veröffentlichung 25.06.2008
- Titel XNA 2.0 Game Programming Recipes
- Autor Riemer Grootjans
- Untertitel A Problem-Solution Approach
- Gewicht 1190g